Project
Spatial Camera Experience
Year
2024-2026
Company
LIV Inc.
Role
Product Designer && UX Engineer
Tools
Unity, Unreal, Blender, Figma
Vitual Reality is an exciting experience, but it is hard to share it with others. At LIV I worked on a camera SDK (Unity and Unreal) for VR games that allows players to capture their gameplay and share it with the community.
The system was first implemented for Gorilla Tag, one of the most popular VR games in the world, and then adapted for other games such as Orion Drift. The Spatial Camera is avaialable for any developer and can be integrated by adding LCK Camera SDK to their project.
I designed the Camera Experience and developed the spatial algorithms and 3D UI framework. The project was a huge success. People recorded dozens of millions of gameplay hours, and we got a passionate player community around this product.
Chat UI for the LIV Camera System. It allows players to communicate with each other and share their content.Minimalistic UI for the LIV Camera System. It allows players to control the camera and capture their gameplay.Drone Camera.Orion Drift, another game that integrated the LIV Camera SDK.Orion Drift, another game that integrated the LIV Camera SDK.Orion Drift, another game that integrated the LIV Camera SDK.Gorilla Tag, the first game that integrated the LIV Camera SDK.Gorilla Tag. Desktop UI for the Drone Camera mode.Gorilla Tag. Desktop UI for the Drone Camera mode.